Stardew valley save editor allows me to move/delete pond mod#
Unless you particularly want one to remain where it is, the first step would be to see when each mod was last updated.
Here’s a simple (?) guide on how you can move them yourself. Note that some of the larger mods (ie: Ridgeside) have a configurable option to turn their NPCs ‘off’ from attending festivals. Spirit’s Eve, for example, is extremely crowded. We cannot test our characters with every single mod installed, past, present and future, and although it is common courtesy to try and avoid overlaps where possible, places to move them may be limited. Or the creator may not wish to play the good old game of ‘shuffle the NPC around the board until nobody complains’.
NPCs may be put in specific locations that tell a ‘story’ or show something about the character. Is the creator obligated to move them for better compatibility? (This is why a number of my NPCs will not appear at festivals with SVE installed). Unfortunately, SVE compatibility seems to trump all, and when Flash moves his NPCs for whatever reason, causing them to conflict with ours, then we are left with the choice to either move ours again – or remove them entirely from the festival. We work on a “First in gets priority” principle, meaning that you should first approach the creator of the later NPC to suggest that they might move. Generally speaking, if two NPCs are standing in the same place, yes, notify the author. Secondly: There are SO MANY custom NPCs to take into consideration. Festival positions are the bane of an NPC creator’s existence.įirstly: There are various mods that change the layout of the festival, often moving the canon NPCs at the same time.